Marvel: Avengers Alliance 2 Wikia
Register
Advertisement

Ui icon electro 01-lo r64x64 Classic Electro Articles and Topics: All Electro versions:
  • Missions
  • Dialogues
This article is about the playable hero Classic Electro. For the Enemy version, see Electro (Villain).


Blaster  Classic
Electro
Electro
Base Stats (Level 1)
Health: 378
Attack: 412
Defense: 361
Speed: 309
Accuracy: 327
Evasion: 275
Leader's Bonus:
Empowerment - All allies gain 10% increased Attack and DefenseEmpowerment - All allies gain 10% increased Attack and Defense
 Empowerment
Passives:

Electrical Mastery: Actions generate charge; At full charge, attacks are more powerful.

Recruitment opportunities:
Organization/s:
Bio:
On our world, electrical engineer Max Dillon launched a criminal career when a workplace accident infused him with the ability to control and project electricity from his body. But in an alternate reality, after inadvertantly killing a man with his newfound powers, Dillon dedicated his life to redemption. Alongside Hydroman and Venom, Electro has saved thousands of lives--though he remains ever haunted by the one he took.
Combat-Bio:
Resources:

Resources - Charge small

Tactical Ability
Name Target Speed Resources Effect/s
Electro 9 charge-capacitors
Charged Capacitors
Target self Very Fast  None 
Focused - Increases Accuracy by 25%Focused - Increases Accuracy by 25%
 Focused 350
Innate Ability
Name Effect/s
Locked
Power Arc
Power Arc - 30% chance to apply Static Charge to any enemy that attacksPower Arc - 30% chance to apply Static Charge to any enemy that attacks
 Power Arc
30% chance to apply Static Charge to any enemy that attacks
Abilities
Name Stars Target Damage Speed Type Cooldown Resources Effect/s
Electro 1 static-discharge
Static Discharge
1 Star Target enemy None Slow Ranged
Shock
0  None 
Static Shock - Taking damage after an enemy performs a Shock attackStatic Shock - Taking damage after an enemy performs a Shock attack
 Static Shock 350
2 Star   
Flanking - This action can attack Protected targetsFlanking - This action can attack Protected targets
 Flanking
3 Star Normal + 1 Charge 
4 Stars Fast   
Electro 2 electrical-storm
Electrical Storm
1 Star Target all enemies None Slow Ranged
Shock
0 + 1 Charge 
Exploit Weakness - This attack deals +50% damage if the target has a Physical DebuffExploit Weakness - This attack deals +50% damage if the target has a Physical Debuff
 Exploit Weakness
Area Attack - This attack targets all enemiesArea Attack - This attack targets all enemies
 Area Attack
2 Star   
3 Star Normal   
4 Stars   
Electro 3 shocking-grasp
Shocking Grasp
1 Star Target enemy None Normal Melee
Shock
0 + 1 Charge 
Susceptible - Increases Damage taken from Status Effects by 50%Susceptible - Increases Damage taken from Status Effects by 50%
 Susceptible (70%) 350
2 Star   
Demoralized - Reduces the next attack's Damage and Accuracy by 30%Demoralized - Reduces the next attack's Damage and Accuracy by 30%
 Demoralized (50%) 175
3 Star    Application chance +30%
4 Stars Fast   
Electro 4 tesla-field
Telsa Field
1 Star Target self None Slow Buff 0 + 1 Charge 
Improved Shield - Absorbs a large amount of damageImproved Shield - Absorbs a large amount of damage
 Improved Shield 250
2 Star   
Sharpshooting - Increases Ranged Damage by 40%; Removed if damagedSharpshooting - Increases Ranged Damage by 40%; Removed if damaged
 Sharpshooting (80%) 350
3 Star Normal   
4 Stars Fast   
Electro 5 super-conductor
Super Conductor
2 Star Target all enemies None Very Fast Debuff 3 Turns + 1 Charge 
Stun - Target's action is delayed; Note: Continually applying Stun has decreased effectivenessStun - Target's action is delayed; Note: Continually applying Stun has decreased effectiveness
 Stun
3 Star   
Static Shock - Taking damage after an enemy performs a Shock attackStatic Shock - Taking damage after an enemy performs a Shock attack
 Static Shock 350
4 Stars 2 Turns   
Electro 6 ball-lightening
Ball Lightning
2 Star Target enemy None Slow Ranged
Shock
0  None 
Exploit Weakness - This attack deals +50% damage if the target has a Physical DebuffExploit Weakness - This attack deals +50% damage if the target has a Physical Debuff
 Exploit Weakness
Shielded Maneuver - This attack deals +50% damage when the attacker is shieldedShielded Maneuver - This attack deals +50% damage when the attacker is shielded
 Shielded Maneuver
3 Star   
4 Stars   
Electro 7 chain-lightening
Chain Lightning
2 Star Target all None Slow Ranged
Shock
Random
0  None 
Scattered Attack - This attack targets enemies at randomScattered Attack - This attack targets enemies at random
 Scattered Attack
3 Star   
Brutal - Each time this attack crits, the damage of all subsequent hits is increasedBrutal - Each time this attack crits, the damage of all subsequent hits is increased
 Brutal
4 Stars Normal   
Electro 8 human-dynamo
Human Dynamo
3 Star Target all enemies 63 Slow Ranged
Shock
3 Turns  None 
Area Attack - This attack targets all enemiesArea Attack - This attack targets all enemies
 Area Attack
Lightning Tethers - Attacking causes damage to alliesLightning Tethers - Attacking causes damage to allies
 Lightning Tethers 250
4 Stars 79   


Trials[]

Cost Trial
Ability-pointx600
or
Goldx100
Use Electro to deal 3000 damage with Shock attacks.
Silverx5.000
or
Goldx100
Use Electro to defeat 40 Ultron robots.
Silverx5.000
or
Goldx100
Use Electro to defeat Shocker.
Hero's Bronze Solitairex1
or
Goldx100
Use Electro to defeat 30 Bruisers.
Aspect of Braveryx10
or
Goldx100
Use Electro to complete 5 Scouting Missions.

Cost Trial
Ability-pointx1.500
or
Goldx250
Acquire 5 Electro abilities.
Silverx15.000
or
Goldx250
Use Electro to killing-blow 30 Ultron robots.
Silverx15.000
or
Goldx250
Use Electro to defeat Wraith on Hard difficulty.
Infiltrator's Silver Solitairex3
or
Goldx250
Use Electro as Leader in 10 non-PVP battles.
Aspect of Denialx10
or
Goldx250
Use Electro to win 5 PVP battles.
Aspect of Destructionx10
or
Goldx250
Use Electro to defeat Crimson Dynamo on Hard difficulty.

Cost Trial
Ability-pointx3.000
or
Goldx500
Use Electro to defeat Epic Green Goblin.
Silverx37.500
or
Goldx500
Use Electro to use Shield-Breaker attacks on 20 shielded enemies.
Silverx37.500
or
Goldx500
Have Electro to killing-blow Doctor Octopus on Heroic difficulty.
Blaster's Gold Solitairex7
or
Goldx500
Use Electro to apply Static Shock 120 times.
Aspect of Survivalx10
or
Goldx500
Use Electro, to killing-blow Tacticians that are affected by Static Charge.
Aspect of Braveryx10
or
Goldx500
Upgrade 7 Electro abilities to 2-Stars.
Aspect of Destructionx10
or
Goldx500
Use Electro to killing-blow M.O.D.O.K., with a melee attack, on Heroic difficulty.

Patch History[]

Gallery[]

  • For Images, Artwork, and Icons of Classic Electro, visit Electro/Gallery.

Notes and Trivia[]

  • To view the Notes and Trivia for Classic Electro, visit Classic Electro/Notes
  • Electro is the reward for Chapter Mastery of Chapter 1



Abilities[]

Tactical Ability[]

Name Target Speed Ressources Effect/s
Charge Capacitors
Target self
Very Fast None Focused

Innate Ability[]

Name Effect/s
Power Arc 30% chance to apply Static Charge to any enemy that attacks

Abilities[]

Name Stars Target Damage Speed Type Cooldown Ressources Effect/s
Static Discharge 1 Star
Target enemy
70 Normal ? 0 - Static Shock (70%)
2 Star 77 Flanking
3 Star 84 Increase Static Shock application chance: +30%
4 Stars 91 Fast
Electrical Storm 1 Star
Target all enemies
60 Slow Range 0 +1 Charge Exploit Weakness
Area Attack
2 Star 75
3 Star 81 Normal
4 Stars 96
Shocking Grasp 1 Star
Target enemy
90 Normal ? 0 +1 Charge Susceptible (70%)
2 Star 99 Demoralized (50%)
3 Star 108 Increase Application Chance: +30%
4 Stars 116 Fast
Tesla Field 1 Star
Target self
- Normal Buff 3 +1 Charge Improved Shield
2 Star Sharpshooting
3 Star 2
4 Stars Fast
Super Conductor 2 Star
Target all enemies
- Fast Debuff 0 +1 Charge Stun
Static Shock (100%)
3 Star Very Fast
4 Stars Extremly Fast
Ball Lightning 2 Star
Target enemy
120 Slow ? 0 - Exploit Weakness
Shielded Maneuver
3 Star 150
4 Stars 180
Chain Lightning 2 Star
Target enemy
90 Slow ? 0 - Scattered Attack
Brutal
3 Star 99
4 Stars 108 Normal
Human Dynamo 3 Star
Target all enemies
100 Slow ? 0 - Area Attack
Lightning Tethers
4 Stars 125

Abilities[]

Static Discharge[]

1 Star

  • Damage: 70
  • Speed: Normal
  • Generates 1 Charge
  • Static Shock: Taking damage after an enemy performs a Shock attack (Application Chance: 70%, Physical Debuff)

2 Star[]

  • Damage: 77
  • Flanking: This action can attack Protected targets

3 Star[]

4 Star[]

  • Damage: 91
  • Update Speed: Fast

Electrical Storm[]

1 Star

  • Damage: 60
  • Speed: Slow
  • Generates 1 Charge
  • Exploit Weakness: This attack deals +50% damage if the target has a Physical debuff
  • Area Attack: This attack targets all enemies

2 Star[]

  • Damage: 75

3 Star[]

  • Damage: 81
  • Update Speed: Normal

4 Star[]

  • Damage: 96

Shocking Grasp[]

1 Star

  • Damage: 90
  • Speed: Normal
  • Generates 1 Charge
  • Susceptible: Increases Damage taken from Status Effects by 50% (Application Chance: 70%, Mental Debuff)

2 Star[]

  • Damage: 99
  • Demoralized: Reduces the next attack's Damage and Accuracy by 30% (Application Chance: 50%, Mental Debuff).

3 Star[]

  • Damage: 108
  • Increase Application Chance: +30%

4 Star[]

  • Damage: 116
  • Update Speed: Fast

Tesla Field[]

1 Star[]

  • Buff
  • Speed: Normal
  • Generates 1 Charge

Self:

2 Star[]

  • Sharpshooting: Increases Ranged Damage by 40%; Removed if damaged (Application Chance: 80%, Mental Buff)

3 Star[]

  • Update Cooldown: 2

4 Star[]

  • Update Speed: Fast

Super Conductor[]

2 Star[]

  • Debuff
  • Target: All Enemies
  • Speed: Fast
  • Generates 1 Charge
  • Stun: Target's next action is delayed. Note: Continually applying Stun has decreased effectiveness.
  • Static Shock: Taking damage after an enemy performs a Shock attack (Application Chance: 100%, Physical Debuff)

3 Star[]

  • Update Speed: Very Fast

4 Star[]

  • Update Speed: Extremely Fast

Ball Lightning[]

2 Star

  • Damage: 120
  • Speed: Slow
  • Exploit Weakness: This attack deals +50% damage if the target has a Physical debuff
  • Shielded Maneuver: This attack deals +50% damage when the attacker is shielded

3 Star[]

  • Damage: 150

4 Star[]

  • Damage: 180

Chain Lightning []

2 Star

  • Target: Random Enemies
  • Damage: 90
  • Speed: Slow
  • Scattered Attack: This attack targets enemies at random
  • Brutal: Each time this attack crits, the damage of all subsequent hits is increased

3 Star[]

  • Damage: 99
  • Increase Application Chance: +30% (???)

4 Star[]

  • Damage: 108
  • Update Speed: Normal

Human Dynamo[]

3 Star[]

  • Damage: 100
  • Speed: Slow

4 Star[]

  • Damage: 125

Tactical Ability[]

Charge Capacitors[]

  • Target: Self
  • Speed: Very Fast
  • Focused: Increases Accuracy by 25%

Innate Ability[]

Power Arc[]

  • 30% chance to apply Static Charge to any enemy that attacks

Notes[]

  • Electro is the reward for Chapter Mastery of Chapter 1
Advertisement